 |
Vehicle
Vehicle inherits all of the functionality of a sprite.
The primary difference is that vehicle introduces a variety of movement-related properties and methods.
Interface
Properties
- Point acceleration
Vector describing the rate of change in velocity
- number max_velocity
Maximum length to which the vehicle's vector is truncated
- Point velocity
Vector describing the rate of change in position
Constructors
- Vehicle ( )
- Vehicle ( Point pt )
Vehicle ( number pos_x, number pos_y )
Creates a new vehicle at a specified position in world coordinates
|