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Scene

The global scene object is the parent of all objects that are rendered persistently throughout frames. Sprites and layers will not appear on the screen unless they are descendants of the global Scene object.

Interface

    Properties

    Constructors

    Constant Methods

    Non-Constant Methods

  • add_child ( Sprite child )
    add_child ( Layer child )
  • remove_child ( Sprite child )
    remove_child ( Layer child )

    Events