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Game

Game is a static global object representing the application you are currently running. An adjustable target FPS determines the frequently at which the "on_update" event is to be raised per second. In certain cases, the "on_update" handler may take longer than one frame interval.

    Properties

    Constructors

    Constant Methods

  • get_fps ( )
    Returns the current frame rate per second
  • set_target_fps ( number fps )
    Sets the desired frequency at which the "on_update" event is raised per second

    Non-Constant Methods

  • start ( )
    Begins the internal game loop
  • pause ( )
    Pauses the internal game loop
  • quit ( )
    Exits the internal game loop

    Events

  • on_update ( number delta )
    Event raised Time elapsed since the last "on_update" event in milliseconds